” The first quarter was weaker in terms of the quantity of published content, while a lot of new content was published in the second quarter. “If we look at the half year, the first six months are very typical for Paradox,” Wester said. The game also peaked at 4,932 concurrent players (via SteamDB), which is the second best result of any Paradox Arc release (the leader is Across the Obelisk with 14k CCU). Paradox didn’t disclose any sales figures or other metrics, but Mechabellum currently holds an 89% rating on Steam based on 3,344 user reviews. According to CEO Fredrik Wester, Mechabellum “met very good interest, albeit at a lower level than the games in our core portfolio, but with the potential to grow over time.” The latter was published by the Paradox Arc label, which focused on smaller experimental games from third-party teams. On top of that, Paradox released multiple DLCs for its existing games and launched mech auto-battler Mechabellum in Early Access. The main drivers were Age of Wonders 4 and back catalog titles such as Crusader Kings III, Stellaris, and Cities: Skylines. Paradox Interactive’s revenue by platform What shaped Paradox’s growth in Q2 2023? PC accounted for 79.9% of the company’s revenue, followed by consoles (14.8%) and mobile (2.2%).It is followed by Europe (10%), while Paradox’s home country Sweden has a 2.2% share. The US was the number one region by revenue, accounting for 86% of total sales.Paradox Interactive’s quarterly revenue and operating profit This includes game development, support and operation of existing projects, royalties, and revenue-based payments to studios. Cost of goods in the second quarter amounted to SEK 337.8 million ($32.76 million).The company’s operating profit was SEK 292.9 million ($28.4 million), up 37% from the same period last year.Paradox reached SEK 737.3 million ($71.5 million) in revenue in Q2 2023, up 61% year-over-year.
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